Configuration
This asset comes with the License Manager. You can add it to your world and try it right away, but you must validate your product license with the License Manager before you can publish your world.
UI Configuration
Lite (SBL_SpinBottleGame) and Normal* (SBSpinBottleGame) both drive the same shared table UI script, SBSpinBottleGameUI — the sentence labels around the table, the display panel, and the "whose turn" name label. It has no colors or styling exposed in the Inspector; its fields are just the text/label references already wired on the included prefabs, so there's nothing to configure here for either version.
Players Management
This page only applies to the Normal version (SBSpinBottleGame). The **Lite** version (SBLSpinBottleGame) has no join step and no players panel — anyone can spin the bottle immediately.
API Reference
The Spin Bottle Game controller exposes public methods you can call from your own Udon scripts — for example, to trigger a spin from a custom interactable instead of the included SB_Bottle script.