Setup
This asset comes with the License Manager. You can add it to your world and try it right away, but you must validate your product license with the License Manager before you can publish your world.
Configuration
The BS_Config class holds the global constants for the Bouncer System: the number of players it can track and the security levels used throughout its logic.
Settings
The Bouncer System is customized from the Unity Inspector. Select the main BS_BouncerSystem object to tailor how the system reacts when players are granted or denied access.
Player Panel & Theme
The panel is the interface security staff use to see and manage every player. It's built in the Editor by BSBouncerUI's custom Inspector, and its colors are driven by a shared BSConfigUI script.
Notifications
This page describes an optional integration. The Bouncer System works fine, with no errors, if the Notification System isn't installed or left unconfigured.
Player Tags
This page describes an optional integration. If the Player Tags field is left empty, or you haven't installed the Player Tags asset at all, each tag dropdown simply shows "No Player Tags" and nothing else needs configuring — the Bouncer System works exactly the same, with no errors.
API Reference
The Bouncer System provides a set of public methods allowing external Udon scripts to interact with it.